WorkCase 08 of 08
Launching a short-video app
A mobile-first short-video platform — discovery, creation, engagement and creator profiles — designed end to end for launch.
- My role
- UX research and mobile product design: competitive analysis, end-to-end flows, feed interaction patterns, the creation flow, creator analytics, a mobile component library and interactive prototypes.
01
Context
A new social app had to compete for attention with established short-video platforms — with no content, no followers and no habits yet.
02
Challenge
Solve the cold start: make discovery effortless for passive viewers on day one, while giving creators simple tools to publish, engage and grow.
03
My role
UX research and mobile product design: analysed engagement patterns on established platforms, designed flows from onboarding to daily use, the swipe-based feed, a four-step creation flow, creator profiles with analytics, a reusable mobile component library, and prototypes for stakeholder demos and early user testing.
04
Key decisions
- 01
Decision
Feed first.
Why it mattered
Swipe navigation with contextual actions puts content on screen in the first second — no setup before value.
- 02
Decision
Creation in four steps.
Why it mattered
Capture, edit, add music or effects, publish with audience controls — each step reversible, nothing buried.
- 03
Decision
Give creators a reason to stay.
Why it mattered
Profiles with reach, interactions and watch-time insights turn a posting tool into a growth tool.
Feature · Creator insights
Analytics a creator can read at a glance.
Reach, followers, interactions and watch time summarised beside the profile and content grid — the numbers that tell a creator what to post next.
Shown as an anonymized composition. Product screens stay off this page.
05
Constraints & trade-offs
Passive viewing
Creator tools
Trade-off
One feed for viewers, with creation one tap away rather than a separate mode.
Familiar patterns
Distinct identity
Trade-off
Platform-standard gestures, with a distinct visual language and component set.
06
Collaboration & implementation
- Flows
- Prototypes
- Components
I prototyped and tested feed interaction patterns, used interactive prototypes in stakeholder demos and early user testing, and handed Engineering a reusable mobile component library.
07
Outcome
Verified outcomes only
A complete mobile experience delivered for launch — onboarding through daily engagement — with the visual language and components later features built on.
08
Reflection
Cold start is a design problem before it is a content problem: the first few seconds decide whether there is a second session.
09